Conveying lore and information a la Dark Souls : r/DMAcademy
One of the most discussed aspects of Dark Souls is its uncompromising difficulty. However, rather than being punishing for the sake of frustration, the game uses difficulty as a narrative tool. Each death serves as a lesson, reinforcing the theme of "Hollowing"—the process by which an Undead loses their sanity and purpose. By forcing players to master intricate combat mechanics and learn enemy patterns through repetition, the game mirrors the protagonist’s struggle to maintain their "Humanity" in the face of overwhelming odds. Environmental Storytelling and Lore
The Cycle of Fire and Shadow: An Analysis of Dark Souls: Remastered