If you are developing this in an engine like or Unity , consider these technical steps:
: Using an in-game phone to post "Daily Vlogs" can boost influence but risks negative "Internet Drama" debuffs. 📈 Progression Rewards 1 Standard wages; basic dialogue. 5 Local Regular 10% discount at the local cafe/store. 10 Rising Star Access to the "Promotion" questline at work. 20 Influencer NPCs approach Ariel with unique side-quests. 🛠️ Implementation Suggestions Ariels_Daily_Grind_KG_1.02.part1.rar
This feature adds a layer of strategy to the daily routine by tracking how Ariel’s interactions affect her reputation and access to new opportunities. 📊 Key Mechanics If you are developing this in an engine
: Ariel earns "Social Credit" by performing well at her job or helping NPCs. 10 Rising Star Access to the "Promotion" questline at work
: High influence unlocks "Persuasion" options in conversations.
: Use if/else logic to check if social_influence >= 10 before showing specific scene labels.
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