Autonauts.v140.2.rar

: Signs can designate work areas (like a 17x17 plot for a basic sign). Assigning a bot to a sign allows you to move the entire workforce just by moving the sign, which is much faster than editing individual bots.

: You can now edit the coordinates of "Move To X,Y" instructions directly. Mk0 and Mk1 bots gained the ability to retarget structures.

To progress from manual labor to a fully automated colony, focus on these core concepts: Autonauts.v140.2.rar

: Assign bots to bring specific materials (logs, planks, poles) to any blueprint within a sign's area. This creates a "mobile construction crew" that automatically builds anything you place near that sign. Efficient Resource Management

: Use "until hands empty" loops for tasks like digging or chopping. A "durable" script often places the "get tool" command after the action loop, preventing the bot from getting stuck if it's restarted while already holding a tool. : Signs can designate work areas (like a

This guide covers the key features and updates in , along with fundamental automation strategies to help you master the game's mechanics. Version 140.2 Patch Highlights

: While there are many food sources (berries, mushrooms, apples, etc.), you only need to master one to satisfy colonists' needs through all five levels. Focusing on one industry saves memory and bot power. Mk0 and Mk1 bots gained the ability to retarget structures

The v140.2 update focused on quality-of-life improvements and critical bug fixes to streamline gameplay: