Character Animation In 3d: Use Traditional Draw... -

Steve Roberts' is widely regarded as an essential bridge between classical artistry and modern technology. It emphasizes that "people make animation, not computers," challenging the idea that 3D software can replace fundamental skills like timing, weight, and solid drawing. Key Highlights

: While it includes specific guides for Maya , 3ds Max , LightWave , and Softimage XSI , the core principles apply to any 3D package. Character Animation in 3D: Use traditional draw...

: Traditionally, the book comes with a CD-ROM featuring rigged models, tutorial movies, and software-specific PDFs for exercises. Professional & Student Perspectives Steve Roberts' is widely regarded as an essential