7.3.1 | Cheetah3d

Improved the Dark Mode implementation in the timeline and render settings, ensuring icons correctly used system accent colors. Capabilities for Artists Cheetah3D News

Added a "Render threads" property to both render engines to better manage hardware resources. Cheetah3D 7.3.1

Introduced support for glTF and glb , which are standard for web, VR/AR, and game development workflows. Improved the Dark Mode implementation in the timeline

Integrated PBR shaders based on Disney’s Principled shader, allowing for more realistic material textures. which are standard for web

Addressed critical issues including a texture loading bug in HDRI light, crashing bugs during dynamics baking, and auto-save problems on macOS Mojave .

Added support for refractive caustics , improving the realism of glass and transparent objects.