Cma.cma_celinna.1.var 〈2026〉

Use high-dynamic-range imaging (HDRI) for realistic environmental lighting

Fine-tune cloth and hair simulation parameters for natural flow Apply the rule of thirds to guide the viewer's eye CMA.CMA_Celinna.1.var

Color grading through LUTs (Look-Up Tables) or adjusting bloom and contrast in post-production can unify the colors of a scene and provide a specific cinematic mood. Technical Checklist Textures Adjust Specular and Glossiness maps for surface detail Lighting CMA.CMA_Celinna.1.var

Lighting is one of the most critical elements in 3D art. Implementing three-point lighting (key, fill, and backlights) can help define the character's shape. Pay close attention to reflections in the eyes, as these "catchlights" make a character look more lifelike. CMA.CMA_Celinna.1.var