Crash — Bandicoot The Wrath Of Cortex

While it was a commercial success, qualifying for PlayStation 2's Greatest Hits and Xbox Classics, critical reception was mixed.

The game's development was famously troubled, with the team at Traveller's Tales having to scrap an initial "free-roaming" concept after a fallout between Universal Interactive and Sony, eventually rushing the final product in roughly 12 months. This "crunch" development is often cited as the reason for its unpolished feel and recycled assets. Crash Bandicoot The Wrath of Cortex

For the first time in a main platforming level, players can control Coco Bandicoot , who features her own unique moveset and vehicle-based levels. While it was a commercial success, qualifying for