Manages the Combat Information Center (CIC) and the Dead Reckoning Tracer (DRT). They analyze radar/sonar data to plot the U-boat’s position and provide the Captain with intercepts.
Responsible for the overall strategy, visual lookout, and steering the ship from the Bridge . They issue verbal commands to the rest of the crew.
Currently, solo players must jump between menus, which can be overwhelming. Dividing these tasks increases immersion and allows for higher precision in tracking "agile" AI U-boats.
Dedicated to the Sonar Room . This player must manually track pings, differentiate between biological noise and mechanical echoes, and warn of the "dead zone" directly beneath the ship.
Manages the Gun Director and Depth Charge stations. They set the fuses (shallow, medium, or deep) and time the releases based on the Tactical Range Recorder (TRR) data. Why this fits the game
Manages the Combat Information Center (CIC) and the Dead Reckoning Tracer (DRT). They analyze radar/sonar data to plot the U-boat’s position and provide the Captain with intercepts.
Responsible for the overall strategy, visual lookout, and steering the ship from the Bridge . They issue verbal commands to the rest of the crew.
Currently, solo players must jump between menus, which can be overwhelming. Dividing these tasks increases immersion and allows for higher precision in tracking "agile" AI U-boats.
Dedicated to the Sonar Room . This player must manually track pings, differentiate between biological noise and mechanical echoes, and warn of the "dead zone" directly beneath the ship.
Manages the Gun Director and Depth Charge stations. They set the fuses (shallow, medium, or deep) and time the releases based on the Tactical Range Recorder (TRR) data. Why this fits the game