Historical and Critical Analysis of Activision's Ghostbusters (1984)

: Players began with a budget to establish their franchise, choosing from four vehicles—including a cheap "Compact" (VW Beetle) or the iconic Ecto-1—and purchasing essential gear like traps, vacuums, and "Image Intensifiers".

: Weapons like guns and missiles from the original prototype were replaced with franchise-appropriate tools like proton beams and traps. 2. Multi-Genre Gameplay Mechanics

Rather than sticking to one genre, the game was a hybrid that mirrored the tactical and entrepreneurial spirit of the film.

: Reaching a location triggered a side-view sequence where two Ghostbusters had to lead ghosts over a trap while avoiding being "slimed".