Ets2 Create Sound Mods Here
High-quality mods typically use 48kHz/24-bit samples to avoid artifacting when the game engine shifts the pitch up or down. Getting Started
The "gold standard" for this is the official documentation by SCS Software regarding the implementation. This is the definitive technical resource that replaced the old .ogg overwrite method and is what every "solid" modder uses today. The Core Technical Resources ETS2 Create sound mods
You no longer just swap files. You create a .bank file that contains the logic for how sounds pitch-shift and cross-fade based on game telemetry. The Core Technical Resources You no longer just swap files
Experienced modders like Kriechbaum or Drive Safely often post technical breakdowns on the SCS Forums. These are the closest things to "peer-reviewed" papers in the modding community, detailing how to record high-fidelity engine sounds and loop them without seams. Key Concepts for Sound Modding These are the closest things to "peer-reviewed" papers