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Ezcs -

Building an ECS #1: Types, Hierarchies and Prefabs - Sander Mertens

: Support and discussion often take place on the official Discord server mentioned by the creator. Building an ECS #1: Types, Hierarchies and Prefabs

: It enables the use of "Actor-Component" patterns alongside "Entity-Component" patterns, making it easier to integrate into existing Unity projects without a total refactor. Building an ECS #1: Types

: Simple unique identifiers (often integers) representing a "thing" in the game. Building an ECS #1: Types, Hierarchies and Prefabs

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