Game Design Patterns For Designing Stealth Comp... Now
: The foundational mechanic where players are monitored through visual (line of sight), auditory (noise levels), and activity-based (disturbing the environment) sensors.
: Players typically engage in a cycle of Observation (gathering info), Planning (identifying routes), Action (executing a move), and Adaptation (reacting to outcomes). Essential Level Design Features Game Design Patterns for Designing Stealth Comp...
: Actively hunting the player after confirmed detection. : The foundational mechanic where players are monitored
: Investigating a sound or visual disturbance. auditory (noise levels)


