Giant Dancing Simulator Script -

-- Event listener for player added Players.PlayerAdded:Connect(function(player) -- Initialize player data playerData[player.UserId] = { isGiant = false, danceMove = "", }

-- Function to make player dance local function makeDance(player, danceMove) local character = player.Character if character then local animator = character:FindFirstChild("Animator") if animator then local animation = animator:LoadAnimation(danceAnimations[danceMove]) animation:Play() end end end Giant Dancing Simulator Script

-- Load dance animations local animator = character:WaitForChild("Humanoid"):WaitForChild("Animator") for danceMove, animationName in pairs(danceAnimations) do local animation = Instance.new("Animation") animation.Name = animationName animation.AnimationId = "rbxassetid://" .. tostring(RunService:LoadAnimation(animationName).AnimationId) animator:LoadAnimation(animation) end end) end) -- Event listener for player added Players

-- Services local Players = game:GetService("Players") local RunService = game:GetService("RunService") danceMove = ""

-- Event listener for player character added Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) -- Make player giant when their character spawns makeGiant(player)

Also, you need to have a CommandHandler script in your game to handle the commands.