Hillside [v0.12] May 2026

: Ore must now be mined either manually (by being adjacent to the tile) or via mines , which must be built directly on ore terrain.

: Players can now manually extract resources when positioned next to ore. Hillside [v0.12]

: A random map generation system was added featuring three distinct terrain types: : Ore must now be mined either manually

: Placing buildings now consumes a turn, though placing reflectors remains a free action. : A new command allows players to clear

: A new command allows players to clear all reflectors at once.

: Walls have been made more durable. Instead of being destroyed instantly upon impact, they now transition into a damaged wall state.

: Indestructible obstacles that block all movement. Water : Blocks movement but allows lasers to pass through. Ore : Does not impede movement and can be mined.