I Ninja May 2026

: Missions often break from tradition with unique segments, such as controlling a giant robot to fight bosses, riding a massive shuriken to mow down enemies, or balancing on top of a rolling ball.

: A belt-ranking system governs progression. You earn skill points and higher-coloured belts to unlock new levels and sword upgrades, which adds a rewarding sense of growth. Visuals & Tone I Ninja

The game stands out for its diverse mission styles and tight controls. You play as a "super-deformed," hyperactive ninja who must battle a synthetic robot army. : Missions often break from tradition with unique

Reviewers generally praise the game's creativity while noting a few common drawbacks: Mike Matei reviews I-Ninja for Nintendo Gamecube Visuals & Tone The game stands out for

: Beyond standard sword combat, the game includes gravity-defying moves like wall-running, pipe-grinding, and swinging from a grapple hook.

: The tone is lighthearted and often absurd. The protagonist is voiced by Billy West (known for Futurama ), and much of the comedy comes from his interactions with his Sensei, who frequently mixes up metaphors. Performance & Reception