A large single-player campaign follows an overarching story across all factions. On average, it takes about 20 hours to complete the main objectives. Historical Context of the Name

The term "iron harvest" originally refers to a real-world phenomenon: the annual collection of unexploded ordnance, barbed wire, and shrapnel unearthed by farmers in former battlefields of World War I, particularly in France and Belgium. In the game, this term is adapted to describe the scavenging of wrecked mechs and technology left behind from the fictional Great War. Key Features

The game features three primary playable factions: the Polania Republic , the Rusviet Union , and the Saxony Empire .

Players lead squads of infantry and hulking mechs into battle. It focuses on tactical movement, utilizing cover, and resource management (iron and oil) to build and upgrade units.

Emphasizes the importance of flanking, as mechs often have weaker rear armor, and using engineers to build fortifications like bunkers and mines.

is a real-time strategy (RTS) video game set in the alternate history of the 1920+ universe, originally created by Polish artist Jakub Różalski. In this "dieselpunk" world, humanity has developed massive, steam-powered walking mechs that were used during the Great War and now dominate the landscape of an alternate Europe. Game Overview Genre: Real-time strategy (RTS).

Available on PC (Steam, GOG), PlayStation 5, and Xbox Series X/S.