A unique visual novel where you explore a mysterious coffee machine that can dispense any liquid imaginable
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Visual Novel
30-60 minutes
Single Player
Web Browser
Created by Muscovite poet and underground game designer Alexander Ignatov (sad3d) , the game is part of a larger multimedia art project. This project includes: This 'Post-Soviet Sad 3D' Game Is Not About Having Fun
You can perform simple, everyday tasks like cooking eggs on a stove, listening to a broken radio, or taking out the garbage.
is an atmospheric indie sandbox game, often described by its creators as "post-Soviet sad 3D" or "Russian sadness". It is a meditative experience rather than a traditional game, with no plot, no enemies, and no objectives. Gameplay and Concept
Set in a desolate "khrushchyovka" (a mass-housing unit in the USSR), you spend a lonely night exploring a tiny kitchen, a shabby staircase, and the endless snow outside.
The game emphasizes solitude and "existential despair," focusing on the ambient sound of machinery against the silence of a cold Russian night. Project Origins
Discover what makes Anomalous Coffee Machine an unforgettable gaming experience
Interact with a mysterious vending machine that can dispense any liquid imaginable, possible or impossible.
Type in any word you can think of and see if the machine can dispense it. Endless possibilities await.
Experience a wide range of transformations and effects based on what you choose to drink.
Enjoy a rich visual experience with numerous animated scenes and visual effects.
Immerse yourself in an extensive narrative with over 100,000 words of dialogue and story content.
Interact with a mysterious girl who guides you through the experience of the anomalous machine.
Created by Muscovite poet and underground game designer Alexander Ignatov (sad3d) , the game is part of a larger multimedia art project. This project includes: This 'Post-Soviet Sad 3D' Game Is Not About Having Fun
You can perform simple, everyday tasks like cooking eggs on a stove, listening to a broken radio, or taking out the garbage.
is an atmospheric indie sandbox game, often described by its creators as "post-Soviet sad 3D" or "Russian sadness". It is a meditative experience rather than a traditional game, with no plot, no enemies, and no objectives. Gameplay and Concept
Set in a desolate "khrushchyovka" (a mass-housing unit in the USSR), you spend a lonely night exploring a tiny kitchen, a shabby staircase, and the endless snow outside.
The game emphasizes solitude and "existential despair," focusing on the ambient sound of machinery against the silence of a cold Russian night. Project Origins