Mario_fail_sound_effect
: Used for boings, skids, and magic accents.
: Used for zips, whistles, and various cartoon spins. mario_fail_sound_effect
: A high-pitched version of Hollywoodedge, Antique Timer Clicks PE179201 is used whenever a timer appears on-screen, often preceding a failure if the time runs out. Sound Libraries Used : Used for boings, skids, and magic accents
You can listen to compilations of these and other sound effects from the Paper Mario series here: Sound Libraries Used You can listen to compilations
The "fail" sound effect in the Paper Mario series often refers to specific jingles used when losing a minigame, failing an action command, or taking damage. Key "Fail" & Damage Sounds
: The distinctive sound Mario makes when taking damage in Super Paper Mario is often used in fan projects and mods, sometimes paired with the classic Super Mario Bros. death jingle.
: In Super Paper Mario , there is an unused jingle titled ff_fault1_32k (internally BGM_FF_FAULT1 ) that was likely intended for failing a minigame.
: Used for boings, skids, and magic accents.
: Used for zips, whistles, and various cartoon spins.
: A high-pitched version of Hollywoodedge, Antique Timer Clicks PE179201 is used whenever a timer appears on-screen, often preceding a failure if the time runs out. Sound Libraries Used
You can listen to compilations of these and other sound effects from the Paper Mario series here:
The "fail" sound effect in the Paper Mario series often refers to specific jingles used when losing a minigame, failing an action command, or taking damage. Key "Fail" & Damage Sounds
: The distinctive sound Mario makes when taking damage in Super Paper Mario is often used in fan projects and mods, sometimes paired with the classic Super Mario Bros. death jingle.
: In Super Paper Mario , there is an unused jingle titled ff_fault1_32k (internally BGM_FF_FAULT1 ) that was likely intended for failing a minigame.