: Describe how you stored and manipulated game data (e.g., using ArrayLists for historical performance or HashMaps for market data). 3. Key Functional Specifications
: Explain if you used patterns like Model-View-Controller (MVC) to separate the simulation logic from the user interface. Matt_and_the_BSG_final-Java_.rar
: Using frameworks like JUnit to ensure your classes work as expected before the final submission. 5. Conclusion: Strategic Lessons : Describe how you stored and manipulated game data (e
: Use algorithms to suggest price points, marketing spend, or production levels. or production levels.