Are you aiming at head-level where enemies are likely to appear?
Are the transitions between numbers fluid or "choppy"? New Counter.mp4
Does it fit the aesthetic of the project it’s intended for (e.g., minimalist vs. high-energy)? Are you aiming at head-level where enemies are
Are you counter-strafing (stopping before shooting) to ensure accuracy? New Counter.mp4
If this is a clip from the game Counter-Strike , here is what a typical "review" would look for: