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Phasmaphobia -

: As your sanity drops, the ghost is more likely to enter a "Hunt" to kill you. Once you’ve identified the ghost and completed optional objectives, return to the van and close the doors to leave. Evidence and Equipment

: Walk through the house to find the "Ghost Room"—the specific area where the ghost spends most of its time. Look for moving objects, listen for footsteps, or use a thermometer to find cold spots. phasmaphobia

: Use the EMF Reader to detect interactions; it counts as evidence only if all five lights turn on. : As your sanity drops, the ghost is

: You can use a Crucifix to prevent a hunt from starting or Smudge Sticks to temporarily repel the ghost during a hunt. Beginner Tips for Success Look for moving objects, listen for footsteps, or

: Use a UV light on doors, light switches, or windows the ghost has touched. Managing Sanity and Hunts

: Detected when your thermometer drops below 0∘C0 raised to the composed with power C 32∘F32 raised to the composed with power F ) or if you see your breath in the air.