Rfc - Tri-fecta - Dungeon Rules - Dom Llamas, K... -

To ensure consistency across the "K..." sectors, we are formalizing these universal laws:

Dom Llamas, K... Status: Draft / Pending Review Scope: Core Gameplay Mechanics & Progression The Vision

Governs movement and physical strikes. Depleting Vigor triggers the "Exhausted" state, doubling incoming damage. RFC - TRI-FECTA - DUNGEON RULES - Dom Llamas, K...

How should the specific environmental hazards of the K-Sector interact with the Resolve pool?

The "TRI-FECTA" represents the three pillars of a successful turn. Every action must now weigh these three costs: To ensure consistency across the "K

We are looking to tighten the tactical experience of our crawls. The goal of the system is to balance risk, reward, and resource management into a cohesive "rule of three" that dictates every encounter. Parallel to this, the new DUNGEON RULES provide the environmental "laws" that keep every run feeling distinct and dangerous. I. The TRI-FECTA Mechanics

This "Request for Comment" (RFC) post is designed to be shared in a community forum, Discord, or internal design document. It frames the and DUNGEON RULES as a significant update or "expansion" to the current gameplay loop, inviting feedback from the community or team. How should the specific environmental hazards of the

A shared party pool. If Resolve hits zero, the "Dungeon Fear" kicks in, forcing a retreat or a high-stakes "Last Stand." II. New DUNGEON RULES (Standardized)

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