Team Arena Combat -

: Scale certain player attributes to ensure the outcome is determined by skill rather than gear levels.

: Tie defensive moves (like guarding or parrying) to an energy meter to create a "risk vs. reward" dynamic. Team Arena Combat

: Experiment with reverse-speed turns or "interruption" cards to keep players active and prevent a static, predictable flow. 🏟️ Environmental Interaction : Scale certain player attributes to ensure the

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