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In , "text" refers to several distinct elements within the game's design and meta-narrative: : The game's story eventually reveals that the characters are part of a simulated reality, with some characters even suspecting they are in a "giant computer game" or text adventure . : This is a development milestone announced by Ron Gilbert on the Thimbleweed Park Blog where all in-game dialogue and descriptions were finalized for translation and voice recording. : There is a playable "text adventure" found within a room in the Mansion. One puzzle involves searching a library with over 3,000 books, many containing backer-submitted text. Thimbleweed Park -In , "text" refers to several distinct elements within the game's design and meta-narrative: : The game's story eventually reveals that the characters are part of a simulated reality, with some characters even suspecting they are in a "giant computer game" or text adventure . Thimbleweed Park : This is a development milestone announced by Ron Gilbert on the Thimbleweed Park Blog where all in-game dialogue and descriptions were finalized for translation and voice recording. In , "text" refers to several distinct elements : There is a playable "text adventure" found within a room in the Mansion. One puzzle involves searching a library with over 3,000 books, many containing backer-submitted text. many containing backer-submitted text. |
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