Open source RGB lighting control that doesn't depend on manufacturer software


One of the biggest complaints about RGB is the software ecosystem surrounding it. Every manufacturer has their own app, their own brand, their own style. If you want to mix and match devices, you end up with a ton of conflicting, functionally identical apps competing for your background resources. On top of that, these apps are proprietary and Windows-only. Some even require online accounts. What if there was a way to control all of your RGB devices from a single app, on both Windows and Linux, without any nonsense? That is what OpenRGB sets out to achieve. One app to rule them all.


Version 1.0rc2, additional downloads and versions on Releases page

OpenRGB user interface

Control RGB without wasting system resources

Lightweight User Interface

OpenRGB keeps it simple with a lightweight user interface that doesn't waste background resources with excessive custom images and styles. It is light on both RAM and CPU usage, so your system can continue to shine without cutting into your gaming or productivity performance.

OpenRGB rules them all

Control RGB from a single app

Eliminate Bloatware

If you have RGB devices from many different manufacturers, you will likely have many different programs installed to control all of your devices. These programs do not sync with each other, and they all compete for your system resources. OpenRGB aims to replace every single piece of proprietary RGB software with one lightweight app.

OpenRGB is open source software

Contribute your RGB devices

Open Source

OpenRGB is free and open source software under the GNU General Public License version 2. This means anyone is free to view and modify the code. If you know C++, you can add your own device with our flexible RGB hardware abstraction layer. Being open source means more devices are constantly being added!


Check out the source code on GitLab
OpenRGB is Cross-Platform

Control RGB on Windows, Linux, and MacOS

Cross-Platform

OpenRGB runs on Windows, Linux and MacOS. No longer is RGB control a Windows-exclusive feature! OpenRGB has been tested on X86, X86_64, ARM32, and ARM64 processors including ARM mini-PCs such as the Raspberry Pi.

Tom Facemask By Bakalia At Tsr -

Organized into with 5 tones each, ranging from light to dark.

Acts as a non-default skin overlay that only affects the face. This allows players to use the mask with different body skins or tattoos without losing the detailed facial features. Tom Facemask by BAkalia at TSR

Compatible with all Create-A-Sim (CAS) sliders, allowing for facial customization while the mask is active. Organized into with 5 tones each, ranging from light to dark

BAkalia is a "Featured Artist" on TSR, originally from Poland. They specialize in creating Sims and genetics, often releasing masks to accompany specific character creations, such as those inspired by Timothée Chalamet (Facemask Timothee) or Harry Potter characters. Users on the EA Forums have praised BAkalia’s skins as "gorgeous" and highly effective in-game. Tom Facemask - The Sims Resource Compatible with all Create-A-Sim (CAS) sliders, allowing for

Teen to Elder; Unisex (though optimized for males) Technical Features Variety of Tones: Includes 20 skin colors .

BAkalia is known for high-quality, realistic textures; the Tom Facemask is specifically described as "realistic" and "anatomically correct". Creator Background