The game is structured into six nights, each split into two distinct phases:
: This phase uses a "sit-and-survive" mechanic similar to Five Nights at Freddy's .
: You freely roam environments like Pinetree Island or the Revivel laboratory to piece together John's past.
: Once asleep, the game shifts into a first-person exploration style similar to Slender Man .
Reviewers and players generally praise the game's atmosphere and unique central concept, though some find the dream sequences uneven:
: You must open your eyes or turn on your bedside lamp to lower stress, and hide under your covers if monsters get too close.