Vanilla Raytracing | For Java! (support 3d Models)

The support for volumetric fog and light shafts (god rays) significantly enhances the "mood" of vanilla Minecraft.

Unlike standard shaders that use "faked" shadows, this project calculates light bounces across surfaces. It produces realistic soft shadows, ambient occlusion, and colored lighting from glowing blocks [2]. Vanilla Raytracing for Java! (Support 3D Models)

Most stable versions target Minecraft 1.20.x and above. AI responses may include mistakes. Learn more The support for volumetric fog and light shafts

Often includes extensive menus to tweak bounce counts, denoising strength, and resolution scaling. Cons: Vanilla Raytracing for Java! (Support 3D Models)

Requires Iris Shaders (recommended for performance) or Optifine .

Despite the "Vanilla" name, it is extremely demanding. You generally need a modern dedicated GPU (Nvidia RTX 20-series or AMD RX 6000-series and above) to maintain 60 FPS [1, 2].