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This also applies to cable, chain, and webbing.

Gear that is anchored includes anchors, rocks, trees, tripods, trucks, etc.

A "bight" is a simple loop in a rope that does not cross itself.

A "bend" is a knot that joins two ropes together. Bends can only be attached to the end of a rope.

A "hitch" is a type of knot that must be tied around another object.

"Descending devices" (e.g., ATCs, Brake Bar Racks, Figure 8s, Rescue 8s, etc) create friction as their primary purpose. The friction in descending devices is always considered when calculating forces.

The "Safety Factor" is the ratio between the gear's breaking strength and the maximum load applied to the gear (e.g., 5:1).

Warhammer-40-000-dawn-of-war-iii Today

: Used to summon powerful hero units. These accumulate slowly over time but can be accelerated by building Elite Point Generators.

Mastering requires balancing traditional RTS base-building with the tactical use of powerful Elite units. This guide covers essential mechanics for both the campaign and competitive multiplayer. Core Gameplay Mechanics

: Used for infantry and basic buildings. Earned by capturing resource points and building Requisition Generators.