Рўс‚р°с‚сњрё Рѕр° С‚рµрјсѓ: "we Were Here Forever" Info
: Unlike its predecessors, which were relatively short, Forever offers a substantial 10–12 hour campaign. TheGamer notes it as the most approachable entry for newcomers despite being the fourth installment. Critical Perspectives: "A Frustratingly Fun Slog"
: Reviewers at VGamingNews and Hey Poor Player point to the "chunky-charm" art style and spooky sound design as major contributors to its immersive, often unsettling atmosphere. : Unlike its predecessors, which were relatively short,
: Unlike It Takes Two , this game requires both players to own a copy, which several critics mentioned as a significant barrier for co-op titles. Player Experiences : Unlike It Takes Two , this game
(2022) is widely considered the peak of Total Mayhem Games' asymmetrical co-op series. Critics highlight its "monumental leap forward" in terms of production value, featuring vastly improved graphics that shift from standard castle corridors to surreal, haunting dreamscapes and abandoned villages. Key Highlights from Major Reviews Key Highlights from Major Reviews : GamingTrend argues
: GamingTrend argues that the game feels like a "slog" at times due to "artificially extended" puzzle repetition.
While mostly positive, some articles point out specific "pain points":
: The game relies entirely on verbal communication via walkie-talkies. Reviews from IGN and IGN Nordic praise the puzzles for being some of the "cleverest and most satisfying" in the genre, testing everything from symbol recognition to complex logic.