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You must assist these protectors of the game worlds to find the hideout of Doctor Blackmore , the man behind the destruction.

To save Dupin and the worlds, you must use an astral key , pass through gates of time, and solve puzzles across diverse landscapes like 17th-century France and eerie cemeteries.

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The antagonist is using people's dreams against them, turning their own minds into a weapon.

The narrative begins when a young woman in contacts you, the player, revealing that she and your long-time comrade Dupin have been kidnapped. You quickly discover that a madman is attempting to break down the barriers between different "Game Worlds"—including those of Haunted Legends , PuppetShow , and Dark Tales —threatening to collapse them all. Key Plot Elements

The featured in the Big Fish Games walkthrough